AI Insights · Timothy · June 2022
Top 5 io Games in Egypt for Q2 2022
The top 5 io games in Egypt for Q2 2022 showed varied trends in downloads, revenue, and active users. Highlights include significant growth for Snake Zone .io: Worms Game and steady performance for WormsZone.io - Hungry Snake.
In the second quarter of 2022, the top 5 io games in Egypt exhibited diverse trends in downloads, revenue, and active user metrics. Here’s a detailed look at the performance of each game, based on data from Sensor Tower.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited experienced fluctuations in its weekly downloads, starting strong with approximately 111.7K downloads in mid-April, then tapering off to around 49.7K by the end of June. The game’s weekly revenue saw a peak of about $137 in late April, followed by a gradual decline to around $24 by the end of the quarter. Active users peaked in late April at approximately 385.8K, then slowly declined to around 273.7K by the quarter's end.
Snake.io - Fun Online Snake from Kooapps showed a relatively stable trend in weekly downloads, peaking at about 58.2K in early June. The weekly revenue for this game remained modest, with a peak of $45 at the start of the quarter, eventually leveling off to around $21 by the end of June. The active user base remained robust, peaking at roughly 530.9K in early June before slightly declining to about 460K by the end of the quarter.
Snake Zone .io: Worms Game by Madnow demonstrated significant growth. Weekly downloads surged from approximately 2.7K at the beginning of April to a remarkable 199.8K by mid-June, before settling at around 153.8K by the end of the quarter. The active users followed a similar trend, increasing from about 12.7K in late March to an impressive 363.8K by the end of June.
Harvest.io by AI Games FZ had a fairly steady performance in terms of weekly downloads, which peaked at around 30.9K in mid-April. The active user base also showed consistent engagement, peaking at approximately 241.1K in mid-April, before declining to around 169K by the end of June.
Hole.io from Voodoo showed a decline in weekly downloads from roughly 89.1K at the end of March to about 11.9K by the end of June. The game’s revenue metrics were modest, peaking at $38 in mid-May and then stabilizing around $19 by the end of June. The active user count also followed a downward trend, starting at approximately 219.6K at the end of March and dropping to around 69.7K by the end of the quarter.
For more detailed insights on app performance, visit Sensor Tower.